Unity中如何实现物体左右移动效果,并形成长尾关键词?
- 内容介绍
- 文章标签
- 相关推荐
本文共计449个文字,预计阅读时间需要2分钟。
原文:本文实例为大家分享了Unity实现物体左右移动效果的完整代码,供大家参考。具体内容如下:效果如下:代码如下:using UnityEngine;using System.Collections; /// /// Add this script to the platform you want to move. /// public class MoveLeftRight : MonoBehaviour { private float speed=5.0f; void Update () { if (Input.GetKey (KeyCode.LeftArrow)) { transform.Translate (-speed * Time.deltaTime, 0, 0); } if (Input.GetKey (KeyCode.RightArrow)) { transform.Translate (speed * Time.deltaTime, 0, 0); } } }
改写后:以下为Unity实现物体左右移动效果的示例代码,仅供参考。代码内容如下:using UnityEngine;using System.Collections; /// 添加此脚本到需要移动的平台 /// public class MoveLeftRight : MonoBehaviour { private float speed=5.0f; void Update () { if (Input.GetKey(KeyCode.LeftArrow)) { transform.Translate(-speed * Time.deltaTime, 0, 0); } if (Input.GetKey(KeyCode.RightArrow)) { transform.Translate(speed * Time.deltaTime, 0, 0); } } }
本文实例为大家分享了Unity实现物体左右移动效果的具体代码,供大家参考,具体内容如下
效果如下
代码:
using UnityEngine; using System.Collections; //Add this script to the platform you want to move. //左右移动的平台 public class MovingPlatform : MonoBehaviour { //Platform movement speed.平台移动速度 public float speed; //This is the position where the platform will move.平台移动的位置 public Transform MovePosition;//创建一个空物体作为移动的位置 private Vector3 StartPosition; private Vector3 EndPosition; private bool OnTheMove; // Use this for initialization void Start () { //Store the start and the end position. Platform will move between these two points.储存左右两端点位置 StartPosition = this.transform.position; EndPosition = MovePosition.position; } void FixedUpdate () { float step = speed * Time.deltaTime; if (OnTheMove == false) { this.transform.position = Vector3.MoveTowards (this.transform.position, EndPosition, step); }else{ this.transform.position = Vector3.MoveTowards (this.transform.position, StartPosition, step); } //When the platform reaches end. Start to go into other direction. if (this.transform.position.x == EndPosition.x && this.transform.position.y == EndPosition.y && OnTheMove == false) { OnTheMove = true; }else if (this.transform.position.x == StartPosition.x && this.transform.position.y == StartPosition.y && OnTheMove == true) { OnTheMove = false; } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持易盾网络。
本文共计449个文字,预计阅读时间需要2分钟。
原文:本文实例为大家分享了Unity实现物体左右移动效果的完整代码,供大家参考。具体内容如下:效果如下:代码如下:using UnityEngine;using System.Collections; /// /// Add this script to the platform you want to move. /// public class MoveLeftRight : MonoBehaviour { private float speed=5.0f; void Update () { if (Input.GetKey (KeyCode.LeftArrow)) { transform.Translate (-speed * Time.deltaTime, 0, 0); } if (Input.GetKey (KeyCode.RightArrow)) { transform.Translate (speed * Time.deltaTime, 0, 0); } } }
改写后:以下为Unity实现物体左右移动效果的示例代码,仅供参考。代码内容如下:using UnityEngine;using System.Collections; /// 添加此脚本到需要移动的平台 /// public class MoveLeftRight : MonoBehaviour { private float speed=5.0f; void Update () { if (Input.GetKey(KeyCode.LeftArrow)) { transform.Translate(-speed * Time.deltaTime, 0, 0); } if (Input.GetKey(KeyCode.RightArrow)) { transform.Translate(speed * Time.deltaTime, 0, 0); } } }
本文实例为大家分享了Unity实现物体左右移动效果的具体代码,供大家参考,具体内容如下
效果如下
代码:
using UnityEngine; using System.Collections; //Add this script to the platform you want to move. //左右移动的平台 public class MovingPlatform : MonoBehaviour { //Platform movement speed.平台移动速度 public float speed; //This is the position where the platform will move.平台移动的位置 public Transform MovePosition;//创建一个空物体作为移动的位置 private Vector3 StartPosition; private Vector3 EndPosition; private bool OnTheMove; // Use this for initialization void Start () { //Store the start and the end position. Platform will move between these two points.储存左右两端点位置 StartPosition = this.transform.position; EndPosition = MovePosition.position; } void FixedUpdate () { float step = speed * Time.deltaTime; if (OnTheMove == false) { this.transform.position = Vector3.MoveTowards (this.transform.position, EndPosition, step); }else{ this.transform.position = Vector3.MoveTowards (this.transform.position, StartPosition, step); } //When the platform reaches end. Start to go into other direction. if (this.transform.position.x == EndPosition.x && this.transform.position.y == EndPosition.y && OnTheMove == false) { OnTheMove = true; }else if (this.transform.position.x == StartPosition.x && this.transform.position.y == StartPosition.y && OnTheMove == true) { OnTheMove = false; } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持易盾网络。

