C产品在市场上有哪些独特优势?
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本文共计717个文字,预计阅读时间需要3分钟。
原文开头:本文以‘创新’为例,大家分享了C
改写后:本文以‘创新’为例,探讨C的分享
本文实例为大家分享了C#语言使用Unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下
游戏:剪刀石头布
实现功能:
1、电脑随机出牌(剪刀石头布)
2、玩家选择出牌(剪刀石头布)
3、玩家没有出牌时,电脑变幻牌面;
玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌
4、玩家和电脑出牌后,电脑自动计分。
using UnityEngine;
using System.Collections;
public class hw0310a : MonoBehaviour {
//
public Rect windows1;
public Rect windows2;
public Rect btn1;
public Rect btn2;
public Rect btn3;
public Rect box1;
public Rect box2;
public Rect label1;
public Rect label2;
public string str1;
public string str2;
public int score1;
public int score2;
public Texture[] texture;
public int ComputerCp;
public int PlayerCp;
public GUISkin myskin;
public bool notShowTime;
public float MaxTime=3;
void Start () {
windows1=new Rect(100,240,400,120);
windows2=new Rect(100,0,400,195);
btn1=new Rect(40,20,80,80);
btn2=new Rect(160,20,80,80);
btn3=new Rect(280,20,80,80);
box1=new Rect(50,30,100,100);
box2=new Rect(250,30,100,100);
label1 = new Rect (95, 150, 50, 50);
label2 = new Rect (295, 150, 50, 50);
score1 = 0;
score2 = 0;
str1 = score1.ToString ();//将int类型转换为string类型,方便计分
str2 = score2.ToString ();
PlayerCp = 4;
notShowTime = false;
}
// Update is called once per frame
void Update () {
str1 = score1.ToString ();
str2 = score2.ToString ();
//控制电脑牌面的变幻条件和时间 if (notShowTime==false) { computerShow (); } else { MaxTime -= Time.deltaTime; if (MaxTime < 0) { notShowTime = false; MaxTime=3; } } } void computerShow(){ if (ComputerCp < 2) { ComputerCp++; } else { ComputerCp = 0; } } void OnGUI() { windows1=GUI.Window (1, windows1, windowFun1, "Game"); windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player"); } void windowFun1(int Id) { //电脑牌面停止变幻时,玩家不能出牌 if (GUI.Button (btn1, texture [0])) { if(notShowTime==false) { PlayerCp=0; ComputerOut();//根据玩家的牌,电脑出牌,电脑永远赢 gameLogic();//判断输赢并计分 } } if (GUI.Button (btn2, texture [1])) { if(notShowTime==false) { PlayerCp=1; ComputerOut(); gameLogic(); } } if (GUI.Button (btn3, texture [2])) { if(notShowTime==false) { PlayerCp=2; ComputerOut(); gameLogic(); } } GUI.DragWindow (new Rect(0,0,400,120));//括号内的矩形是可界面拖拽范围 } void windowFun2(int Id) { // GUI.Button (b4, t4); // GUI.Button (b5, t5); GUI.DragWindow (new Rect(0,0,400,195)); GUI.Box (box1,texture[ComputerCp]); GUI.Box (box2,texture[PlayerCp]); GUI.Label (label1, str1); GUI.Label (label2, str2); } void ComputerOut() { notShowTime = true; int a=PlayerCp; int b = PlayerCp - 2; int c = PlayerCp + 1; if (PlayerCp == 2) { //在确定的两个数中选取随机数的方法 int[] Cp1 = new int[]{a,b}; int i = Random.Range (0, 2); ComputerCp = Cp1[i]; } else { int[] Cp2= new int[]{a,c}; int i = Random.Range (0, 2); ComputerCp = Cp2[i]; } // ComputerCp = Random.Range (0, 3); } void gameLogic() { int a = ComputerCp - PlayerCp; switch (a) { case 0:Debug.Log ("pingju");break; case 1: case -2: { Debug.Log ("Player Lose"); score1=score1+1; break; } case 2: case -1: { Debug.Log ("Player Win"); score2=score2+1; break; } default:break; } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持易盾网络。
本文共计717个文字,预计阅读时间需要3分钟。
原文开头:本文以‘创新’为例,大家分享了C
改写后:本文以‘创新’为例,探讨C的分享
本文实例为大家分享了C#语言使用Unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下
游戏:剪刀石头布
实现功能:
1、电脑随机出牌(剪刀石头布)
2、玩家选择出牌(剪刀石头布)
3、玩家没有出牌时,电脑变幻牌面;
玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌
4、玩家和电脑出牌后,电脑自动计分。
using UnityEngine;
using System.Collections;
public class hw0310a : MonoBehaviour {
//
public Rect windows1;
public Rect windows2;
public Rect btn1;
public Rect btn2;
public Rect btn3;
public Rect box1;
public Rect box2;
public Rect label1;
public Rect label2;
public string str1;
public string str2;
public int score1;
public int score2;
public Texture[] texture;
public int ComputerCp;
public int PlayerCp;
public GUISkin myskin;
public bool notShowTime;
public float MaxTime=3;
void Start () {
windows1=new Rect(100,240,400,120);
windows2=new Rect(100,0,400,195);
btn1=new Rect(40,20,80,80);
btn2=new Rect(160,20,80,80);
btn3=new Rect(280,20,80,80);
box1=new Rect(50,30,100,100);
box2=new Rect(250,30,100,100);
label1 = new Rect (95, 150, 50, 50);
label2 = new Rect (295, 150, 50, 50);
score1 = 0;
score2 = 0;
str1 = score1.ToString ();//将int类型转换为string类型,方便计分
str2 = score2.ToString ();
PlayerCp = 4;
notShowTime = false;
}
// Update is called once per frame
void Update () {
str1 = score1.ToString ();
str2 = score2.ToString ();
//控制电脑牌面的变幻条件和时间 if (notShowTime==false) { computerShow (); } else { MaxTime -= Time.deltaTime; if (MaxTime < 0) { notShowTime = false; MaxTime=3; } } } void computerShow(){ if (ComputerCp < 2) { ComputerCp++; } else { ComputerCp = 0; } } void OnGUI() { windows1=GUI.Window (1, windows1, windowFun1, "Game"); windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player"); } void windowFun1(int Id) { //电脑牌面停止变幻时,玩家不能出牌 if (GUI.Button (btn1, texture [0])) { if(notShowTime==false) { PlayerCp=0; ComputerOut();//根据玩家的牌,电脑出牌,电脑永远赢 gameLogic();//判断输赢并计分 } } if (GUI.Button (btn2, texture [1])) { if(notShowTime==false) { PlayerCp=1; ComputerOut(); gameLogic(); } } if (GUI.Button (btn3, texture [2])) { if(notShowTime==false) { PlayerCp=2; ComputerOut(); gameLogic(); } } GUI.DragWindow (new Rect(0,0,400,120));//括号内的矩形是可界面拖拽范围 } void windowFun2(int Id) { // GUI.Button (b4, t4); // GUI.Button (b5, t5); GUI.DragWindow (new Rect(0,0,400,195)); GUI.Box (box1,texture[ComputerCp]); GUI.Box (box2,texture[PlayerCp]); GUI.Label (label1, str1); GUI.Label (label2, str2); } void ComputerOut() { notShowTime = true; int a=PlayerCp; int b = PlayerCp - 2; int c = PlayerCp + 1; if (PlayerCp == 2) { //在确定的两个数中选取随机数的方法 int[] Cp1 = new int[]{a,b}; int i = Random.Range (0, 2); ComputerCp = Cp1[i]; } else { int[] Cp2= new int[]{a,c}; int i = Random.Range (0, 2); ComputerCp = Cp2[i]; } // ComputerCp = Random.Range (0, 3); } void gameLogic() { int a = ComputerCp - PlayerCp; switch (a) { case 0:Debug.Log ("pingju");break; case 1: case -2: { Debug.Log ("Player Lose"); score1=score1+1; break; } case 2: case -1: { Debug.Log ("Player Win"); score2=score2+1; break; } default:break; } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持易盾网络。

