如何用C语言编写一个包含长尾词的贪吃蛇游戏程序?
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本文共计2017个文字,预计阅读时间需要9分钟。
本文以大家分享的C语言实现贪吃蛇小游戏的代码为例,提供参考,整体内容如下:
前言:控制台贪吃蛇游戏的乐趣就在于其简单易上手的操作;
提示:以下为本章节正文内容,案例仅供参考,下面是案例代码:
c#include #include #include #include
// 游戏区域宽度和高度#define WIDTH 20#define HEIGHT 20
// 游戏方向#define UP 72#define DOWN 80#define LEFT 75#define RIGHT 77
// 游戏状态#define RUNNING 1#define OVER 0
// 游戏初始化void initGame(char map[HEIGHT][WIDTH], int *x, int *y, int *dir) { // 初始化地图 for (int i=0; i // 初始化蛇的初始位置和方向 *x=10; *y=10; *dir=RIGHT;} // 生成食物void generateFood(char map[HEIGHT][WIDTH], int *foodX, int *foodY) { do { *foodX=rand() % WIDTH; *foodY=rand() % HEIGHT; } while (map[*foodX][*foodY] !=' '); map[*foodX][*foodY]='*';} // 游戏逻辑int gameLogic(char map[HEIGHT][WIDTH], int *x, int *y, int *dir, int *state) { // 判断游戏结束 if (*x >=WIDTH || *x =HEIGHT || *y <0) { *state=OVER; return 0; } // 判断是否吃到食物 if (map[*x][*y]=='*') { map[*x][*y]='o'; generateFood(map, x, y); } else { map[*x][*y]=' '; // 根据方向移动蛇 switch (*dir) { case UP: map[*x][*y]='o'; map[*x - 1][*y]='o'; *y--; break; case DOWN: map[*x][*y]='o'; map[*x + 1][*y]='o'; *y++; break; case LEFT: map[*x][*y]='o'; map[*x][*y - 1]='o'; *x--; break; case RIGHT: map[*x][*y]='o'; map[*x][*y + 1]='o'; *x++; break; } } return 1;} // 打印游戏界面void printGame(char map[HEIGHT][WIDTH]) { system(cls); for (int i=0; i // 主函数int main() { char map[HEIGHT][WIDTH]; int x=10, y=10, dir=RIGHT, state=RUNNING; initGame(map, &x, &y, &dir); while (state==RUNNING) { if (_kbhit()) { int ch=_getch(); switch (ch) { case UP: dir=UP; break; case DOWN: dir=DOWN; break; case LEFT: dir=LEFT; break; case RIGHT: dir=RIGHT; break; case 27: state=OVER; break; } } state=gameLogic(map, &x, &y, &dir, &state); printGame(map); Sleep(100); } system(cls); printf(游戏结束!\n); return 0;} 以上是贪吃蛇游戏的核心代码,包含了游戏初始化、生成食物、游戏逻辑和打印游戏界面等功能。通过修改代码,可以实现更多的游戏功能,如增加分数、设置关卡等。希望本文能为大家提供参考。 本文实例为大家分享了C语言实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下 控制台的欢乐就是这么简单; 提示:以下是本篇文章正文内容,下面案例可供参考 1.用枚举定义蛇的移动方向 enum Dir
{
UP,
DOWN,
LEFT,
RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
int size;//蛇的节数;
int dir;//蛇的方向;
int speed;//蛇的移动速度;
//用数组来表示蛇的坐标;
POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
int x;
int y;
int r; //食物半径;
bool flag;//用来判断食物是否被吃;
DWORD color;//食物颜色;
}food;
# 2、使用步骤 ```c
import numpy as np
import pandas as pd
import matplotlib.pyplot as plt
import seaborn as sns
import warnings
warnings.filterwarnings('ignore')
import ssl
ssl._create_default_https_context = ssl._create_unverified_context
2.对窗口进行设置; 代码如下(示例): void GameDraw()
{
//双缓冲绘图;
BeginBatchDraw();
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));
cleardevice();
//绘制蛇;
setfillcolor(GREEN);//颜色的改变;
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
}
//绘制食物;
if (food.flag)
{
solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
}
EndBatchDraw();
}
3.对蛇进行初始化; void GameInit()
{
//播放背景音乐;
mciSendString("open./mp3.music alias BGM", 0, 0, 0);
mciSendString("play BGM repeat", 0, 0, 0);
initgraph(640, 480 /*SHOWCONSOLE*/);
//设计随机数种子;
srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i <= snake.size - 1; i++)
{
snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
snake.coor[i].y = 10;//确保蛇在同一水品线;
}
//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
food.r = rand() % 10 + 5;
food.flag = true;
}
#include<stdio.h>
#include<conio.h>
#include<graphics.h>//不是库函数;
#include<stdlib.h>//随机数的产生;
#include<mmsystem.h>//导入背景音乐;
#pragma comment(lib,"winmm.lib")//导入背景音乐;
//结构体对snake初始化.
#define SNAKE_SIZE 500
/*typedef struct tagpoint
{
LONG x;
LONG y;
}POINT;*/
//用枚举表示蛇的方向;
enum Dir
{
UP,
DOWN,
LEFT,
RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
int size;//蛇的节数;
int dir;//蛇的方向;
int speed;//蛇的移动速度;
//用数组来表示蛇的坐标;
POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
int x;
int y;
int r; //食物半径;
bool flag;//用来判断食物是否被吃;
DWORD color;//食物颜色;
}food;
//数据的初始化;
/*void GameInit()
{
//初始化graph图形窗口,SHOWCONSOLE控制台;
initgraph(640, 480, SHOWCONSOLE);
snake.size = 0;
snake.speed = 10;
snake.dir;
snake.coor[0].x =10;
snake.coor[0].y = 10;
}*/
//数据的初始化;
void GameInit()
{
//播放背景音乐;
mciSendString("open./mp3.music alias BGM", 0, 0, 0);
mciSendString("play BGM repeat", 0, 0, 0);
initgraph(640, 480 /*SHOWCONSOLE*/);
//设计随机数种子;
srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i <= snake.size - 1; i++)
{
snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
snake.coor[i].y = 10;//确保蛇在同一水品线;
}
//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
food.r = rand() % 10 + 5;
food.flag = true;
}
//绘制;
void GameDraw()
{
//双缓冲绘图;
BeginBatchDraw();
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));
cleardevice();
//绘制蛇;
setfillcolor(GREEN);//颜色的改变;
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
}
//绘制食物;
if (food.flag)
{
solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
}
EndBatchDraw();
}
//蛇的移动;
//坐标的改变;
void snakemove()
{
//让头部后面的跟着头走;
for (int i = snake.size - 1; i > 0; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case RIGHT:
snake.coor[0].x += snake.speed;
if (snake.coor[0].x - 10 >= 640)
{
snake.coor[0].x = 0;
}
break;
case LEFT:
snake.coor[0].x -= snake.speed;
if (snake.coor[0].x + 10 <= 0)
{
snake.coor[0].x = 640;
}
break;
case UP:
snake.coor[0].y -= snake.speed;
if (snake.coor[0].y + 10 <= 0)
{
snake.coor[0].y = 480;
}
break;
case DOWN:
snake.coor[0].y += snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
default:
break;
}
}
//通过按键改变蛇的方向;
void KeyControl()
{
//判断有没有按键;
if (_kbhit())//检测有没有按键,如果有就返回真,否则返回假;
{
//72 80 75 77上下左右键值;
switch (_getch())
{
case 'w':
case 'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case 'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'a':
case 'A':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case 'D':
case 77:
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
case ' ':
while (1)
{
if (_getch() == ' ');
return;
}
break;
}
}
}
//吃食物;
void EatFood()
{
if (food.flag && snake.coor[0].x >= food.x - food.r && snake.coor[0].x <= food.x + food.r && snake.coor[0].y <= food.y + food.r && snake.coor[0].y >= food.y - food.r)
{
snake.size++;
food.flag == false;
}
if (!food.flag)
{
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
}
int main()
{
//init初始化graph ;
initgraph(640, 480);
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));//设置背景绘图颜色;
cleardevice();
GameInit();
while (1)
{
snakemove();
GameDraw();
KeyControl();
EatFood();
Sleep(80);//时间延迟;
}
return 0;
}
利用学会的知识做点小游戏 提示:这里对文章进行总结: 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自由互联。前言
一、贪吃蛇实现的结构和方式
## 1.引入库
代码如下(示例):二、源代码
例如:以上就是今天要讲的内容,本文仅仅简单介绍了pandas的使用,而pandas提供了大量能使我们快速便捷地处理数据的函数和方法。
本文共计2017个文字,预计阅读时间需要9分钟。
本文以大家分享的C语言实现贪吃蛇小游戏的代码为例,提供参考,整体内容如下:
前言:控制台贪吃蛇游戏的乐趣就在于其简单易上手的操作;
提示:以下为本章节正文内容,案例仅供参考,下面是案例代码:
c#include #include #include #include
// 游戏区域宽度和高度#define WIDTH 20#define HEIGHT 20
// 游戏方向#define UP 72#define DOWN 80#define LEFT 75#define RIGHT 77
// 游戏状态#define RUNNING 1#define OVER 0
// 游戏初始化void initGame(char map[HEIGHT][WIDTH], int *x, int *y, int *dir) { // 初始化地图 for (int i=0; i // 初始化蛇的初始位置和方向 *x=10; *y=10; *dir=RIGHT;} // 生成食物void generateFood(char map[HEIGHT][WIDTH], int *foodX, int *foodY) { do { *foodX=rand() % WIDTH; *foodY=rand() % HEIGHT; } while (map[*foodX][*foodY] !=' '); map[*foodX][*foodY]='*';} // 游戏逻辑int gameLogic(char map[HEIGHT][WIDTH], int *x, int *y, int *dir, int *state) { // 判断游戏结束 if (*x >=WIDTH || *x =HEIGHT || *y <0) { *state=OVER; return 0; } // 判断是否吃到食物 if (map[*x][*y]=='*') { map[*x][*y]='o'; generateFood(map, x, y); } else { map[*x][*y]=' '; // 根据方向移动蛇 switch (*dir) { case UP: map[*x][*y]='o'; map[*x - 1][*y]='o'; *y--; break; case DOWN: map[*x][*y]='o'; map[*x + 1][*y]='o'; *y++; break; case LEFT: map[*x][*y]='o'; map[*x][*y - 1]='o'; *x--; break; case RIGHT: map[*x][*y]='o'; map[*x][*y + 1]='o'; *x++; break; } } return 1;} // 打印游戏界面void printGame(char map[HEIGHT][WIDTH]) { system(cls); for (int i=0; i // 主函数int main() { char map[HEIGHT][WIDTH]; int x=10, y=10, dir=RIGHT, state=RUNNING; initGame(map, &x, &y, &dir); while (state==RUNNING) { if (_kbhit()) { int ch=_getch(); switch (ch) { case UP: dir=UP; break; case DOWN: dir=DOWN; break; case LEFT: dir=LEFT; break; case RIGHT: dir=RIGHT; break; case 27: state=OVER; break; } } state=gameLogic(map, &x, &y, &dir, &state); printGame(map); Sleep(100); } system(cls); printf(游戏结束!\n); return 0;} 以上是贪吃蛇游戏的核心代码,包含了游戏初始化、生成食物、游戏逻辑和打印游戏界面等功能。通过修改代码,可以实现更多的游戏功能,如增加分数、设置关卡等。希望本文能为大家提供参考。 本文实例为大家分享了C语言实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下 控制台的欢乐就是这么简单; 提示:以下是本篇文章正文内容,下面案例可供参考 1.用枚举定义蛇的移动方向 enum Dir
{
UP,
DOWN,
LEFT,
RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
int size;//蛇的节数;
int dir;//蛇的方向;
int speed;//蛇的移动速度;
//用数组来表示蛇的坐标;
POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
int x;
int y;
int r; //食物半径;
bool flag;//用来判断食物是否被吃;
DWORD color;//食物颜色;
}food;
# 2、使用步骤 ```c
import numpy as np
import pandas as pd
import matplotlib.pyplot as plt
import seaborn as sns
import warnings
warnings.filterwarnings('ignore')
import ssl
ssl._create_default_https_context = ssl._create_unverified_context
2.对窗口进行设置; 代码如下(示例): void GameDraw()
{
//双缓冲绘图;
BeginBatchDraw();
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));
cleardevice();
//绘制蛇;
setfillcolor(GREEN);//颜色的改变;
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
}
//绘制食物;
if (food.flag)
{
solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
}
EndBatchDraw();
}
3.对蛇进行初始化; void GameInit()
{
//播放背景音乐;
mciSendString("open./mp3.music alias BGM", 0, 0, 0);
mciSendString("play BGM repeat", 0, 0, 0);
initgraph(640, 480 /*SHOWCONSOLE*/);
//设计随机数种子;
srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i <= snake.size - 1; i++)
{
snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
snake.coor[i].y = 10;//确保蛇在同一水品线;
}
//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
food.r = rand() % 10 + 5;
food.flag = true;
}
#include<stdio.h>
#include<conio.h>
#include<graphics.h>//不是库函数;
#include<stdlib.h>//随机数的产生;
#include<mmsystem.h>//导入背景音乐;
#pragma comment(lib,"winmm.lib")//导入背景音乐;
//结构体对snake初始化.
#define SNAKE_SIZE 500
/*typedef struct tagpoint
{
LONG x;
LONG y;
}POINT;*/
//用枚举表示蛇的方向;
enum Dir
{
UP,
DOWN,
LEFT,
RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
int size;//蛇的节数;
int dir;//蛇的方向;
int speed;//蛇的移动速度;
//用数组来表示蛇的坐标;
POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
int x;
int y;
int r; //食物半径;
bool flag;//用来判断食物是否被吃;
DWORD color;//食物颜色;
}food;
//数据的初始化;
/*void GameInit()
{
//初始化graph图形窗口,SHOWCONSOLE控制台;
initgraph(640, 480, SHOWCONSOLE);
snake.size = 0;
snake.speed = 10;
snake.dir;
snake.coor[0].x =10;
snake.coor[0].y = 10;
}*/
//数据的初始化;
void GameInit()
{
//播放背景音乐;
mciSendString("open./mp3.music alias BGM", 0, 0, 0);
mciSendString("play BGM repeat", 0, 0, 0);
initgraph(640, 480 /*SHOWCONSOLE*/);
//设计随机数种子;
srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i <= snake.size - 1; i++)
{
snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
snake.coor[i].y = 10;//确保蛇在同一水品线;
}
//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
food.r = rand() % 10 + 5;
food.flag = true;
}
//绘制;
void GameDraw()
{
//双缓冲绘图;
BeginBatchDraw();
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));
cleardevice();
//绘制蛇;
setfillcolor(GREEN);//颜色的改变;
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
}
//绘制食物;
if (food.flag)
{
solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
}
EndBatchDraw();
}
//蛇的移动;
//坐标的改变;
void snakemove()
{
//让头部后面的跟着头走;
for (int i = snake.size - 1; i > 0; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case RIGHT:
snake.coor[0].x += snake.speed;
if (snake.coor[0].x - 10 >= 640)
{
snake.coor[0].x = 0;
}
break;
case LEFT:
snake.coor[0].x -= snake.speed;
if (snake.coor[0].x + 10 <= 0)
{
snake.coor[0].x = 640;
}
break;
case UP:
snake.coor[0].y -= snake.speed;
if (snake.coor[0].y + 10 <= 0)
{
snake.coor[0].y = 480;
}
break;
case DOWN:
snake.coor[0].y += snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
default:
break;
}
}
//通过按键改变蛇的方向;
void KeyControl()
{
//判断有没有按键;
if (_kbhit())//检测有没有按键,如果有就返回真,否则返回假;
{
//72 80 75 77上下左右键值;
switch (_getch())
{
case 'w':
case 'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case 'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'a':
case 'A':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case 'D':
case 77:
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
case ' ':
while (1)
{
if (_getch() == ' ');
return;
}
break;
}
}
}
//吃食物;
void EatFood()
{
if (food.flag && snake.coor[0].x >= food.x - food.r && snake.coor[0].x <= food.x + food.r && snake.coor[0].y <= food.y + food.r && snake.coor[0].y >= food.y - food.r)
{
snake.size++;
food.flag == false;
}
if (!food.flag)
{
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
}
int main()
{
//init初始化graph ;
initgraph(640, 480);
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));//设置背景绘图颜色;
cleardevice();
GameInit();
while (1)
{
snakemove();
GameDraw();
KeyControl();
EatFood();
Sleep(80);//时间延迟;
}
return 0;
}
利用学会的知识做点小游戏 提示:这里对文章进行总结: 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自由互联。前言
一、贪吃蛇实现的结构和方式
## 1.引入库
代码如下(示例):二、源代码
例如:以上就是今天要讲的内容,本文仅仅简单介绍了pandas的使用,而pandas提供了大量能使我们快速便捷地处理数据的函数和方法。

