谁在代码中标注了 @author Believer?

2026-04-16 14:462阅读0评论SEO基础
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本文共计287个文字,预计阅读时间需要2分钟。

谁在代码中标注了 @author Believer?

java模拟斗地主游戏主功能 + package test; + import java.util.ArrayList; + import java.util.Collections; + import java.util.HashMap; + /** + * 模拟斗地主主功能 + * @author Believer + */ + public class DouDiZhu { + public static void main(String[] args) { + // 主程序代码 + } + }

模拟斗地主洗牌发牌功能

package test; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; /** * * 模拟斗地主功能 * @author Believer * */ public class DouDiZhu { public static void main(String[] args) { //创建Map集合,Key-->编号,Value-->牌 HashMap pooker = new HashMap (); //创建List集合,存储编号 ArrayList pookerNumber = new ArrayList (); //定义13个点色数组 String numbers[] = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"}; //定义4个花色数组 String colors[] = {"♥","♠","♣","♦"}; int index = 2; //遍历数组,花色+点数组合存储到Map集合 for(String number : numbers){ for(String color : colors){ pooker.put(index, color+number); pookerNumber.add(index); index++; } } //存储大小王 pooker.put(0, "大王"); pookerNumber.add(0); pooker.put(1, "小王"); pookerNumber.add(1); //洗牌,将牌的编号打乱 Collections.shuffle(pookerNumber); //创建玩家和底牌 ArrayList player1 = new ArrayList (); ArrayList player2 = new ArrayList (); ArrayList player3 = new ArrayList (); ArrayList bottom = new ArrayList (); for(int i = 0;i

list,HashMap pooker){ for(Integer key : list){ String value = pooker.get(key); System.out.print(value+"\t"); } System.out.println(); } }

谁在代码中标注了 @author Believer?

本文共计287个文字,预计阅读时间需要2分钟。

谁在代码中标注了 @author Believer?

java模拟斗地主游戏主功能 + package test; + import java.util.ArrayList; + import java.util.Collections; + import java.util.HashMap; + /** + * 模拟斗地主主功能 + * @author Believer + */ + public class DouDiZhu { + public static void main(String[] args) { + // 主程序代码 + } + }

模拟斗地主洗牌发牌功能

package test; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; /** * * 模拟斗地主功能 * @author Believer * */ public class DouDiZhu { public static void main(String[] args) { //创建Map集合,Key-->编号,Value-->牌 HashMap pooker = new HashMap (); //创建List集合,存储编号 ArrayList pookerNumber = new ArrayList (); //定义13个点色数组 String numbers[] = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"}; //定义4个花色数组 String colors[] = {"♥","♠","♣","♦"}; int index = 2; //遍历数组,花色+点数组合存储到Map集合 for(String number : numbers){ for(String color : colors){ pooker.put(index, color+number); pookerNumber.add(index); index++; } } //存储大小王 pooker.put(0, "大王"); pookerNumber.add(0); pooker.put(1, "小王"); pookerNumber.add(1); //洗牌,将牌的编号打乱 Collections.shuffle(pookerNumber); //创建玩家和底牌 ArrayList player1 = new ArrayList (); ArrayList player2 = new ArrayList (); ArrayList player3 = new ArrayList (); ArrayList bottom = new ArrayList (); for(int i = 0;i

list,HashMap pooker){ for(Integer key : list){ String value = pooker.get(key); System.out.print(value+"\t"); } System.out.println(); } }

谁在代码中标注了 @author Believer?